
Design & Animation Tests
In this series of videos, watch as I animate a Hopping Mouse jump cycle from scratch.
Watch as I design a Spinifex Hopping Mouse character for animation in Sketchbook Pro.
Stage 1:
In this demo, I start to rough out a Hopping Mouse jump/hop cycle in Toon Boom Harmony 12.
During this stage, I am not concerned with the way the character looks. Everything is very loose and all I want to capture is the flow of the animation. If it works, I will then start to clean it up.
Stage 2:
In this demo, I tie down my key frames in Toon Boom Harmony 12. This is where I tighten up the key frames and try to create a good, but rough drawing.
Stage 3:
In this demo, I start breaking down animation in Toon Boom Harmony 12. I fill in the gaps between major keys with breakdown drawings. These help connect and describe the action between key frames.
Stage 4:
In this demo, I begin to add the inbetweens. I also tweak some keys and breakdowns to correct any issues I find.
Stage 5:
In this demo, I refine the animation. I have adjusted the frames so that they cycle in the centre of the camera view. I also tweak and correct any arcs and smooth out the animation with more inbetweens.
Stage 6:
Digital Inking in Toon Boom Harmony 12 with the pencil tool. Pencil Tool settings:
Maximum size: 5
Smoothing: 25
Maximum size: 5
Smoothing: 25
Stage 6:
Digital Inking in Toon Boom Harmony 12 with the pencil tool. Pencil Tool settings:
Maximum size: 5
Smoothing: 25
Maximum size: 5
Smoothing: 25
Stage 7:
Now after all the long and tedious clean up, I jump straight into Digital Painting in Toon Boom Harmony 12.
Stage 8:
Today I am animating the tail. I decided to do this using a curve deformer so I don’t have to redraw the tail in every single frame. The curve deformer saves heaps of time and I have been waiting a long time to you use this awesome tool!
Keep up to date and follow the progress of this project.
Tools used:
Autodesk Sketchbook Pro
Toon Boom Harmony
Wacom Cintiq